Will McKay

Los Angeles, CA | (203) 912 6933 | willmckaygames@gmail.com | https://www.willmckaygames.com/

https://www.linkedin.com/in/mckaywill/ | https://itch.io/c/1184532/will-mckay-itchio-portfolio

Summary

Game designer with experience in working on small independent teams and in AAA. Experienced in single player and multiplayer game design and game balance. Experienced working with code and with visual scripting tools in multiple engines. 

Skills

Game Design | C# | Unity | Frostbite Engine | Frostbite Scripting | Visual Scripting | Combat Design | Systems Design | Play Testing | Game Balance | Git | Perforce | First Person Shooter design |  Multiplayer Game Design | Player Facing Editor Design

Experience:

Ripple Effect - Technical Designer February 2022 - Present

Battlefield 2042

  • Worked on tools for creating custom game modes in Battlefield 2042 Portal. 

  • Designed and implemented new functionality for the Portal toolset based on requests from players and mod creators and needs and feedback from designers at the studio

  • Used the Frostbite Engine and its accompanying visual scripting tools to implement these designs. Used HTML to add new functionality to Portal web builder.

Battlefield 6

  • Owned the system for finding good landing zones for air drops. Owned the system for randomizing the custom weapon drop locations in each match. 

  • Feature owner for the Spray Paint system. Communicated and coordinated with other disciplines to get the system implemented and ready for release including production, 2D art, animation, VFX, audio, and product. 

  • Worked on the Carrier Strike mode, implementing the missile batteries that fire on the enemy carrier. Worked with the mode designer to create a design that was presented to leadership. Implemented that design and iterated based on playtest feedback.

Specular Theory - Unity Developer September 2018 – January 2019

  • Shipped title - Hotel Transylvania Popstic (Steam VR, Viveport, shipped 2018)

  • Created and iterated levels using in-house tools in Unity. Updated and maintained documentation for those tools.

  • Main in-office point of contact for a remote team, communicated across several time zones using Discord and email to coordinate tasks. Used Git for version control.

  • Lead the project to port the game to a new system. Assigned tasks and managed team members to ensure deadlines were hit and the game was up to quality standards.

Other Projects

Participated in Dev Pods, an online game development club from May 2020 - February 2022. 

  • Lead three different projects. Set project goals and deadlines, determined scope and minimum viable product. Assigned tasks to team members. Kept the team aligned on vision and goals.

  • Developed tools to aid level design and level building for multiple projects (shooter game and turn based strategy game). Designed and implemented enemy AI for multiple games (shooter, turn based strategy, RPG).

Education:

University of Southern California‍ ‍May 2017

Bachelor of Arts in Interactive Entertainment, Minors in Game Audio and Music Studies