To play Mobius Inversion and view the full credits click here

Mobius Inversion is a 2D space shooter with optional 4 player co-op. Players defeat waves of alien invaders before eventually reaching the final boss. The boss requires certain colored players to attack its weak points.

Mobius inversion was made in Unity using C#. Version control was managed with Github. The team communicated using Slack and Trello.

I worked on this project as a member HomeTeam GameDev.

On this project I designed and implemented all three phases of the boss, including its homing missiles and bomb attacks and its shield ability. I also designed and implemented an intro animation for the boss in code. I created a tool for placing groups of enemies in grids more easily and quickly. I also created the AI for the friendly ships that are not being controlled by players.

 
 
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