Battlefield 2042

Platform:
PC, Xbox, Playstation

Tools Used:
Frostbite, Git, HTML

My Time On The Project:
9 months

Role:
Technical Designer

I joined the team after the initial launch of Battlefield 2042. I spent 9 months working on the Portal builder as part of the live service for the game. I designed and implemented new blocks for the Portal web builder. This required scripting those behaviors in Frostbite and linking them into the HTML for the builder website.

I worked on Season 2 which was themed around vehicle gameplay. I worked on blocks to allow players to destroy or teleport vehicles through other rules and to detect when vehicles were destroyed and by who.

I also worked on season 3 where we were adding more portal functionality to the Rush game mode. I worked on adding a block to be able to disable HQs for teams and adding event hooks to the MCOM objectives for the mode.

After working on season 3 the team was reassigned to work on Battlefield 6

 
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BF6