To play Grimsnap and view the full credits click here
Grimsnap is an Action RPG where the player explores the world, defeats enemies, levels up, and eventually summons and defeats the evil wizard Grimsnap.
Grimsnap was made in Unity using C#. Version control was managed with Github. The team communicated using Slack and Trello.
I worked on this project as a member HomeTeam GameDev.
On this project I implemented the inventory system and the system for randomizing weapon pick ups. I also implemented the equipment system. I designed an implemented the UI for these systems.
I designed and implemented parts of the enemy AI, specifically when and how far they should chase the player. I also designed and implemented the skill tree.