Platform:
PC, in browser and download
Tools Used:
Unity, Blender, Audacity
Duration:
2 months
Team Size:
6
Role:
Designer, Programmer, 3D Artist, SFX Artist, Composer, Producer, QA
To play Solar Cinders and view the full credits click here
Solar Cinders is a 3D space shooter inspired by StarFox. The game encourages players to destroy as many enemies as they can by rewarding them with bonus points for combos and charge for their power laser with every kill.
Solar Cinders features 3 levels with different environments and music. The game has six different types of enemies plus a final boss.
This project was completed with HomeTeam Game Dev.
I led this project. I worked with a team of several other developers, communicating online with Slack and Trello over a two month development period.
Solar Cinders was made in Unity using C#. Version control was managed with Github. The team communicated using Slack and Trello.
I designed and implemented the core gameplay, including player movement, aiming and aim assist, and the power up ability.
I designed the level layouts and created the level design framework and tools.
I designed and implemented all of the flying enemy behaviors.
I created all the music
I modeled and textured many of the enemies